Village Description

Together we will identify and produce specific solutions to societal challenges through ICT-enabled social disruptive innovation.

The main theme of this village is to identify and implement disruptive ideas towards ensuring healthy lives and promote well-being for all at all ages.

Specific Examples of challenges as proposed by our Stakeholders

  • Business ideas that take advantage of an autistic mind
  • Organizational, technical and financial infrastructure that is needed
  • Help people to reach their potential
  • Fulfil the UN Convention for Persons with Disabilities
  • Create solutions that help people to fight depression or better handle  stress
  • Promote critical information to parties concerned
  • Communicate, educate and influence policy


Opportunities in this village:

  • Collaborate  with students from other academic backgrounds. As a team, you will discuss and propose new challenges with students of different perspectives and skills.
  • Get the chance to use a new ICT Platform called SOCRATIC. (SOcial CReATive IntelligenCe Platform)
  • Develop solutions to solve UN´s sustainability goal number 3, “Ensuring health lives and promote well-being for all at all ages”.

In this village students will be given a set of tools and services to support the whole life cycle of their project.

  • Students will be able to propose ideas, enhance others´ ideas, vote and select the most promising ones. They will also be able to manage the implementation of their proofs of concept, assigning tasks to collaborators.
  • Students will be able to freely involve relevant third parties in the process, such as NGOs they collaborate with.
  • External experts will be able to follow-up, evaluate and give feedback about the whole process.

Each student team may propose their solutions and invent their own project assignment as long as they stay within the given thematic area and end up delivering the required outcomes.

This openness of the assignment is supposed to foster student creativity and a strong sense of ownership of the conceived project. Moreover, the open assignments make it easier for each team to define a project where every member is able to contribute their own expertise, regardless of which study program they come from.

The goal of the challenge within a village is to provide solutions to specific problems, there are no specific demands to develop products, although the team may do so if they wish.